- #Starcraft 2 editor handicap mod#
- #Starcraft 2 editor handicap update#
- #Starcraft 2 editor handicap Patch#
A collection can be thought of like any other single piece of data such as a unit, ability, or upgrade. A data collection is a new type of catalog that allows users to declare and group a set of data elements in a collection.The “Campaign” genre does not currently show up in the genre dropdown in-game, but you can still see these maps in your “My Published”.A new “Campaign” genre has been added that can be assigned in the Game Variants menu.It is recommended that the first map in the chain contain the asset dependencies required for all other maps that can potentially be transitioned to in order to reduce load times between maps.Map Slots must be assigned in each region individually.“Map Slots” are assigned in the Manage Published window by using the “Assign Map Slot” portion of the right-click context menu on a published map.A new function has been added called “Online Map To Map Load”, which allows the author to load an assigned “Map Slot” for all players and assign victory and defeat to different player groups.The two maps involved in the transition must be published by the same author.StarCraft II now supports transitioning a multiplayer lobby between two maps.So please try publishing your custom maps to the PTR and let us know if you run into any issues or strange behavior on our PTR forum.īefore you start: Please do not to forget to backup your maps before you try them on PTR as PTR is meant to be experimental.Īlso: Please keep in mind that while War Chest XP can be earned on the PTR, progress will not carry over onto the other regions, and most rewards from the War Chest will not carry over from the PTR. It is critical for us to get feedback about how your maps are behaving with these changes.
#Starcraft 2 editor handicap update#
This is the largest Editor update we've ever made, and we're excited to hear what you think! Below is an overview of some of the exciting new features.
#Starcraft 2 editor handicap mod#
We encourage map makers and mod makers to jump in, explore, and send us your feedback as we’re always interested in adding more exciting changes in the future. We have also expanded the SCII Editor’s capability even further. As such, we’ve absorbed elements from the Warcraft III editor designed for ease of use without sacrificing existing capability of the StarCraft II Editor.
#Starcraft 2 editor handicap Patch#
This patch aims to address this feedback without losing depth of customization. Since Wings of Liberty, your feedback has been consistent: The Editor should be easier to use. The settings are in Advanced → Gameplay Constants., the drawback, though, is that auto-attack values are kinda “lying”, because they displayed the same way, but received dmg is twice as more.We’re excited to announce a major update to the StarCraft II Map Editor! Not with one single setting though, but you don’t need to change the values for every single unit either. It is not completely pointless, as Sabeximus asked, - because the auto-attacks are still 100%, means the fights will be roughly twice as fast, without breaking existing abilities/items damage/healing balance.